“We're seeing that resonate, getting the feedback from the beta and the notion of ‘why do I care about the story of the townsfolk? I never used to care about the townsfolk!’įergusson believes this comes from the game’s villain and the tech on offer since 2012’s Diablo 3. “This is the strongest story that's ever been in a Diablo game,” says Diablo general manager Rod Fergusson. But while the setup is simple enough, Blizzard has put a lot more weight onto the story for Diablo 4. Your character -selected from the uniquely skilled classes of Barbarian, Rogue, Sorcerer, Druid and Necromancer- is drawn into the battle of ostensibly good versus evil. The demonic goddess Lilith has come to Sanctuary, unleashing monsters and cultivating everyday folk to join her cause. This time Diablo 4 focusses on the land of Sanctuary, a sprawling open-world but one more grounded in the lives of its villagers and the creeping hand of hell on their lives. At its core, you slash, shoot and cast spells to duff up denizens of hell, picking up flashy gear as you go to make your slashing, shooting and spellcasting more effective (and more fun) against increasingly tough baddies. One of the original loot-driven action RPG series, Diablo has you peering down into a medieval world of monsters and magic. Internally, we can test the game using automation and those kinds of things, but nothing compares to having real people playing the game.”Īnd those real people, broadly speaking, thoroughly enjoyed their weekend with Diablo 4. So as we've run into issues, whether they're bugs or balance issues, we can fix them. “We want to make sure that the game is ready for launch. “One of the great things about this beta is that it is indeed a true test for us,” Diablo 4’s director Joe Shely tells The Telegraph. Less than a day later, the queues had vanished, but the players had not. A problem, for sure, but one that allowed developer Blizzard to get to work. Queue times in the early knockings of the beta on Friday saw some players waiting over an hour. And at first, such was the demand, they had to wait to be let in. Even in a early access beta test this past weekend ahead of its full release in June, dungeon-crawler Diablo 4 saw over a million people descend on the gates of hell. One of the more positive problems to have when a heralded video game series returns after a decade hiatus is the amount of players that flock to its door.
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